LV:RP Armsdealer Guide FULL

Juicebox.

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Armsdealer Job

The armsdealer job is an illegal job that involves collecting materials in order to create illegal firearms and weapons in the game.

First you must receive the job.

/map - Jobs - Armsdealer

Simply head to the /getmats area.

/map - Jobs - Armsdealer(/getmats)

Once you arrive to the location, /getmats at the spot to receive a location where you collect a box. Once at that location type /takebox and take it back to the /getmats location to receive materials.


Each set of materials have a different price. Also, this differs if you are VIP or not. If you purchase at least VIP silver in-game, you receive double the materials per matrun, but then you also have to pay for the cost of double the materials.

Street Materials - Each material will grant you 1 experience point. To collect this type of material you must spend $200 dollars for 10 materials.
(Or $400 as Silver+)
I.E
"John creates a baseball bat for 5 street materials, in return he receives 5 experience points"

Standard Materials -
Each material will grant you 2 experience points. To collect this type of material you must spend $400 for 10 materials.
(Or $800 as Silver+)
I.E
"John creates a shotgun for 50 standard materials, in return he receives 100 experience points"
B
Military Materials -
Each material will grant you 3 experience points. To collect this type of material you must spend $600 for 10 materials
(Or $1200 as Silver+)
I.E
"John creates an AK47 for 120 Military Materials, in return he receives 360 experience points"

At level 0 you can only create melee weapons, these are what those are and what you need to create them, as well as how much XP you need to level 1.

XP NEEDED FROM LEVEL 0 TO 1: 250

Katana

Materials needed
: 5 Street Materials
Material Cost: $100
Weapon Slot: 1

Cane

Materials needed:
5 street materials
Material cost: $100
Weapon Slot: 10

Pool Cue

Materials needed:
5 street materials
Material cost: $100
Weapon Slot: 1

Baseball Bat

Materials needed:
5 street materials
Material cost: $100
Weapon Slot: 1

Shovel

Materials needed:
5 street materials
Material Cost: $100
Weapon Slot: 1

(VIP)Brass Knuckles

Materials needed:
5 street materials
Material Cost: $100
Weapon Slot: 0

At level 1 you gain 1 weapon which is the 9mm pistol.

XP FROM LEVEL 1 to 2: 1500

Colt.45(9mm)


Materials Needed: 30 street materials
Material Cost: $600
Weapon Slot: 2

At this level you start to be able to create silenced 9mm's

XP FROM LEVEL 2 to 3: 2000

Silenced Colt.45(9mm)

Materials Needed:
40 Street Materials
Material Cost: $800
Weapon Slot: 2

At this level you start to use Standard Materials.

XP NEEDED FROM LEVEL 3 TO 4: 2500


Materials Needed: 50 Standard Materials
Material Cost: $2000
Weapon Slot: 3

This is the level you unlock something better than a 9mm.

XP NEEDED FROM LEVEL 4 TO 5: 5000

Desert Eagle

Materials Needed:
70 Standard Materials
Material Cost: $2800
Weapon Slot: 2

(VIP)Country Rifle(Cuntgun)

Materials Needed: 70 Standard Materials
Material Cost: $2800
Weapon Slot: 6

This level you gain access to fully automatic weaponry.

XP NEEDED FROM LEVEL 5 TO 6: 5000

Micro-Uzi/SMG

Materials Needed:
90 Standard Materials
Material Cost: $3600
Weapon Slot: 4

(VIP)TEC-9

Materials Needed: 80 Standard Materials

Material Cost: $3200
Weapon Slot: 4

(OFFICIAL ONLY)Molotov Cocktail

Materials Needed:
50 Standard Materials
Material Cost: $2000
Weapon Slot: 8

The ability to use military materials for the first time.

XP NEEDED FOR LEVEL 6 to 7: 7500

MP5


Materials Needed: 80 Military Materials
Material Cost: $4800
Weapon Slot: 4

Ability to make Assault Rifles

XP NEEDED FOR LEVEL 7 TO 8: 7500

AK47


Materials Needed: 120 Military Materials
Material Cost: $7,200
Weapon Slot: 5

(VIP)Sawn-Off Shotgun

Materials Needed: 100 Military Materials
Material Cost: $6,000
Weapon Slot: 3

Almost everything at this point requires an official faction.

XP REQUIRED FOR LEVEL 8 TO 9: 12500

(OFFICIAL ONLY)M4

Materials Needed:
180 Military Materials
Material Cost: $10,800
Weapon Slot: 5

XP FOR LEVEL 9 TO 10: 13750

(OFFICIAL ONLY)Sniper Rifle

[b
]Materials Needed:[/b] 210 Military Materials
Material Cost: $12,600
Weapon Slot: 6

You are now a maxed level Armsdealer.

(OFFICIAL ONLY)Combat Shotgun

[
b]Materials Needed:[/b] 250 Military Materials
Material Cost: $15,000
Weapon Slot: 3


Body Armour/Kevlar
/usearmour to get the armour out of your inventory - You can also /give it to other people

Poor Grade Kevlar

50 street materials
Grants player 100 armour

Standard Grade Armour
50 Standard Materials
Grants player 115 armour

(OFFICIAL ONLY)Military Grade Armour
50 Military Materials
Grants Player 130 armour
 
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